Posts

Showing posts from May, 2022

LO3 - P4: Process

Image
Instead of taking a photo for my magazine, I decided to draw the model, as the magazine is based on a cartoon-like rhythm video game. I thought that instead of having a photograph of a person, a 2D drawn model would be more fitting for the theme. When it came to the drawing process, i included several techniques while rendering the drawing. The one shown here is a darkened overlay I used over the entire drawing once I had finished it. I first put all of the layers I used into a folder and then added a clipping layer above that folder. I then coloured it completely in a solid purple colour, changed the blending mode to multiply and then played around with the opacity until I was happy with the result. To create the effect that the character was standing in a darkened area, I erased areas where the light hits them to add highlights. i spent approximately 13 hours on the main image. As well as using the additional layer to add dark lighting, I used more clipping layers on the line art whi...

LO2 - P3: Contact Sheets, Setting up and Model Release Forms

Image
Contact sheets: Here is my contact sheet where you can see all the photos I took during the photoshoot for my magazine: I highlighted the images I decided to use as a reference. I chose multiple photos instead of just one because I wanted to have multiple images to use as references for when it came round to drawing the front cover. Setting up equipment for photography: Here are images of me setting up the camera equipment so that it is prepared to take pictures of the model. I used a DSLR camera and a tripod set it up in front of a white backdrop. Model release form: Here is the model release form, where I got the model to sign their name and signature to show proof of having their permission to take photos of them and to be used as a reference for my magazine.

LO2 - P3: Production Schedule

Image